AI Insights · Timothy · July 2022
Top 5 Paid Games on Android in Oceania Q2 2022
Explore the performance metrics of the top 5 paid games on Android in Oceania during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 paid games on the Android platform in Oceania showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at their performance as reported by Sensor Tower.
Geometry Dash Lite from RobTop Games saw its weekly downloads fluctuate, peaking at around 5K in mid-April and settling at approximately 3.9K by the end of June. Its weekly active users remained relatively stable, with a slight uptick from about 50.5K to 54.9K in mid-June, before slightly declining to 52.6K towards the end of the quarter.
Solitaire - Classic Card Games by MobilityWare experienced a peak in weekly downloads in mid-April with around 2.6K, before tapering off to approximately 1.3K by the end of June. It recorded a steady weekly revenue, peaking at around $402 in early May. The game's weekly active users also saw a fluctuating trend, peaking at around 32.5K in mid-April and decreasing to approximately 24.9K by the end of June.
Minecraft Trial from Mojang had a consistent download trend, with a notable peak of about 2.6K in the last week of June. The weekly active users also showed a steady increase, starting from around 23.3K in late March and reaching approximately 25.3K by the end of the quarter.
Spider Solitaire: Card Games, another title from MobilityWare, maintained a steady weekly revenue, peaking at about $319 in early May. The downloads peaked at around 2.3K in mid-April but tapered off to approximately 1.8K by the end of June. The weekly active users saw a peak of around 42.9K in late May, before declining slightly to about 40.4K by the end of the quarter.
Pou by Zakeh showed a variable download trend, peaking at about 1.9K in late April and decreasing to around 1.1K by early June. Its weekly revenue peaked at approximately $67 in the last week of June. The game's weekly active users reached a peak of about 32.3K in early May, before experiencing a slight decline to approximately 28.8K by the end of June.
For more detailed insights and data, visit Sensor Tower.